Showing posts with label Phenomenology. Show all posts
Showing posts with label Phenomenology. Show all posts

Tuesday, May 26, 2009

Reflections after reading Ingarden

This morning I read Roman Ingarden's "Phenomenological Aesthetics- An Attempt at Defining Its Range" a nineteen page essay written in 1969. Reflecting on it helped me to further delineate my concerns, as well as raising specific questions about Ingarden's thought, art history and its objects and phenomenology and its methods. As such, these are mostly questions for consideration rather than answers.
1. a)There is a tension between an empirical description of phenomena and a subjective account of that phenomena. b)This reveals more than just that the mind is subject to error. c)It suggests the mind's observation of empirical data, as opposed to phenomena may in turn be subject to error. d)The empirical data is itself phenomena seperate from the phenomena it purports to describe. e)When we consider the colour red we can use positivist empirical methods to analyze the pigment, the light reflecting from it and received by the eye and the optics and cerebral structures that process light into images. But these are not the experience of the colour red. To reject conciousness as an intellectual cul-du-sac because it resists empirical analysis would be to banish perhaps the most significant of human phenomena- that of experience and so meaning itself. Perhaps the stage I have set suggests a radical scepticism, but as Heidegger presents in his book "What is Called Thinking" 'Needful to Say: Being, is"

2. d)Is there an aesthetics towards factual writing or does this stretch the domain of aesthetics beyond its limits?

3. Ingarden seems to suggest that the creator and audience share similar relationships to a given art object. Ingarden argues that editing a literary work is similar to the process by which an audience engages with the given work. He refers to poet sometimes composing 'in one go' and I interpret that as similar to my experience of "the stanction deer".

Wednesday, December 24, 2008

an exploration of the video game as architecture using phenomenological methodology

Phenomenology is an attempt to make rigorous accounts of subjective experience. One way of briefly illustrating the problem is by considering the following quote attributed to musician Fats Waller regarding what Jazz is;

"…if you hafta ask, you ain't never gonna know!"

Phenomenology attempts to offer a rigorous approach to getting answers to such questions without resorting to mysticism or metaphysics on one hand or reducing experience to the denigrated status of qualia. Qualia is term used to refer to experience as a minor phenomena produced by the physical universe.

When we play a video game, if it is successfully executed, we become immersed in a two dimensional representation of a two or three dimensional space. We may become a medieval Persian prince as in the game Prince of Persia, even though we are female. We may become immersed as an acrobatic Asian female leaping across the roof tops of a futuristic Tokyo, as in the game Mirror's Edge although we are clumsy, Caucasian males.

Our identity then becomes briefly mirrored on either side of the screen. Within that screen we have both landscapes and and architecture, whether it is the expansive worlds of games such as Myst or the multiplayer online worlds of games such as Second Life or World of Warcraft.

And at what point does the game itself become an architecture? We experience moving through an environment that we interpret as "Bricks and Mortar" even as we sit on a couch or perhaps perform the "Wii dance" as they simulate riding a snowboard, fighting monsters or bowling. Is this an essentially architectural experience albeit a virtual one?

The Polish Philosopher, Roman Ingarden offers a perspective in his book "The Ontology of the Work of Art". As a phenomenologist, he is interested in how we consciously experience phenomena, in this case specifically architecture. As an psychologically interior experience how does "brick & mortar" differ from pixels on a screen? Both are intended structures; That is to say a creative vision went into their creation. The individual encountering them treats them as objects with mass, oapacity and presence.